Fairy Tail Ball
Spell Field

Fairy Tail Ball

  • Archetype:
  • Fairy Tail

  • View:
  • 629




When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
61± 8/ 100
Power Score
Intrinsic 61
Deck 61

Fairy Tail Ball — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 61 · Deck: 61 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Negation/Interaction

Why it scores here

Fairy Tail Ball scores as a Fairy Tail-locked search spell with a conditional, once-per-turn negate attached. Its main value is turning a Deck or banished Fairy Tail monster into a card in hand, and that search is what the score rests on. It does not build a board by itself, and it has no material value, so its ATK and DEF contribute nothing. Its 400-deck presence confirms it is a consistently played piece, not that it is intrinsically strong; that is why the score sits in the low 60s rather than higher.

Axis scores

Axis Score Evidence
Accessibility 82 The text lets it add a 'Fairy Tail' monster or 'Fairy Tale Tails' from the Deck or banishment to hand, and it runs 2-3 copies in all 400 decks (verified text; deck data).
Combo & Conversion 45 It converts into a body via search and gives 'Fairy Tail' monsters direct attack, but no combo boards were supplied to confirm a full conversion (inferred from text; combo data empty).
Resource Economy 60 Spell cost plus a search gives roughly even card economy, with a banished-zone route that refuels the line (inferred from text; no combo stat).
Effect & Interaction 60 Once per turn it negates one opponent effect monster when a summon happens, but only while a 'Fairy Tail' monster is controlled and never in the Damage Step (verified text).
Material Utility 5 A Spell Card has no body and cannot serve as material, so this axis is near zero (verified card frame: spell).
Resilience & Flexibility 55 The deck-or-banish search gives some recovery across zones, but a single Spell is easy to negate and the negate is limited to one per turn (inferred from text; deck data copies).
Deck-Building Efficiency 70 It runs at 2-3 copies with no garnet or lock text, though it is restricted to the Fairy Tail engine and no banlist token was supplied (verified deck data; inferred for the restriction).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Negation/Interaction. Intrinsic ≈ 61, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Search from Deck or banishment makes the line reliable
  • Runs in 400 of 400 sampled decks at 2-3 copies
  • Spans 37 archetype labels and 8 usage-stat homes
  • Once-per-turn negate adds interaction when a Fairy Tail monster is out

Weaknesses

  • Restricted to 'Fairy Tail' monsters and Fairy Tale Tails, so it does not work outside the engine
  • Does not build a board or act as material on its own
  • Single Spell that can be negated on activation
  • Negate needs a Fairy Tail monster on the field and is limited to one per turn

Counters / choke points

  • Spell negation when the card is activated
  • Opponent's own negation or removal for the Fairy Tail monster that enables the negate

Best use

Searcher/Tutor with a conditional negate. Decks: Fairy Tail (archetype 913), Fairy Tail (archetype 2450), Fairy Tail (archetype 2479), Magistus.

Evidence & gaps

  • Verified: Text: add 1 'Fairy Tail' monster or 1 'Fairy Tale Tails' from Deck or banishment to hand; Text: 'Fairy Tail' monsters can attack directly; Text: once per turn negate of one opponent effect monster when a summon happens, gated by a 'Fairy Tail' monster and not during the Damage Step; Text: only 1 per turn; Frame: spell, Spell Card; no body; 400 of 400 sampled decks run it; copies avg 2.5, mode 3
  • Observed: Runs in 37 distinct archetype labels; Fairy Tail 25%, Magistus 13%; Usage inclusion 45-100% across 8 archetype homes, typical copies 2-3
  • Inferred: Searcher is live in hand as a Spell activation; Negate is a soft, conditional interaction that is easy to play around; Banished-zone search gives a refuel route
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) the evidence does not state where the second (negate) effect works from (hand, field or GY); the activation location is unverified top partners all at 100% reflect the sample being built around this card, not independent synergy no starter-count data, so DeckResilience is partly inferred











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